PLAINSCAPE

Survive the plains.

Source: 0
Day
0, 0

Global Whitelist

Names added here are automatically whitelisted on all your gates and turrets (existing and new).

Top Source

Notifications
Chat [Enter]
YOU DIED

The Banker

Pocket
0
Banked
0
Withdrawal fee: 10%

The Scribe

Submit rule suggestions (200 Source) or vote for existing ones (50 Source).
The daily champion can adopt the top suggestion to avoid sacrifice!

Party

Whitelist

Level Up Stats

Cost per level: 100 Source | Max level: 25
Available: 0 Source

YOU HAVE BEEN CHOSEN

You generated the most Source today!
You may now add a rule for all players. Pick the community suggestion to keep your levels, or write your own rule (sacrifice: full stat reset).

Community's Top Suggestion (pick this to avoid sacrifice!)

Or write your own rule (you will be sacrificed):


How to Play

Controls

WASDMove
RToggle auto-run
Left ClickPunch — melee cone attack
Shift + ClickLunge — dash forward with AOE slam
Right ClickShoot arrow
Space (hold)Shield — blocks all damage briefly
1 – 4Select building (Wall / Gate / Turret / Bed)
Click (building)Place selected building on the grid
Ctrl + ClickInteract — building whitelist or party invite
EnterOpen chat
ESCMenu / cancel build

Objective

Earn Source by exploring, killing enemies, and defeating other players. Spend Source to build defenses, level up stats, and bank your wealth. The player who earns the most Source each day gets to add a new rule to the game.

Day / Night Cycle

The world cycles through four phases: Day (lions roam), Night (ghosts haunt), and Dawn/Dusk transitions where both lions and ghosts are active at the same time. Plan your adventures around the cycle — dawn and dusk are the most dangerous.

Enemies

🦁
Lion (Day) Melee charger. Lions ramp up speed the longer they chase you, and prolonged chases attract reinforcements. They hunt in packs — alerting one alerts nearby lions. Weak to ranged attacks.
👻
Ghost (Night) Ranged kiter. Ghosts keep their distance and fire slow homing projectiles. They strafe to dodge your attacks. Weak to melee — close the gap fast.

Buildings

Wall (10 Source) Solid barrier. Blocks all movement and projectiles. The backbone of any base.
Gate (15 Source) Passable door. You and whitelisted players walk through; enemies and other players are blocked. Ctrl+click to manage the whitelist.
Turret (80 Source) Auto-targeting cannon. Fires explosive projectiles at nearby enemies and non-whitelisted players. Shots explode on impact with AOE damage. Won't damage your buildings or whitelisted players' buildings.
Bed (20 Source) Healing station & respawn point. Slowly heals nearby allies. You respawn here instead of the safe zone. One bed per player.

Key Locations

Safe Zone The green area at the center of the map. No combat or building allowed here. You move 30% faster inside. Enemies that touch it are destroyed. Surrounding the safe zone is a yellow buffer zone where building is also prohibited.
🏦
The Banker Walk up to the Banker inside the safe zone to deposit Source for safekeeping. Banked Source is protected from death loss. 10% withdrawal fee.
📜
The Scribe Submit rule suggestions (200 Source) or vote on others' suggestions (50 Source). The top suggestion is shown to the daily winner for consideration.

Parties

Ctrl+click another player to send a party invite. Party members appear blue on the minimap and have blue names. Source earned by party members is shared: the earner keeps 20%, and the remainder is split evenly among the whole party.

The Rule System

Each day, the player who earned the most Source gets to add a new rule to the game. They can type their own idea or pick from the top community suggestion at the Scribe. Rules are implemented live and last until the weekly reset. Rules shape the game — new enemies, balance changes, fun mechanics — the world evolves based on what players choose.

Stats

Click the Stats button to spend Source leveling up your character. Each stat can be upgraded up to 25 times (100 Source per level). Stats include move speed, melee speed, melee range, projectile speed, projectile range, lunge AOE, lunge distance, shield duration, and knockback.